# All NPCs, Roles &amp; Locations - Mortal Shell 2

> 来源: https://probonk.com/mortal-shell-2/npcs

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# All NPCs in Mortal Shell 2

Everyone who talks to you rather than at you: merchants, the Shellkeeper, the Tarforge smith, and the drunks with something to say. Each entry carries their role, where to find them, and a line in their own voice.

## Who is worth talking to

Marrow Keep is the hub, and most of what changes your run is a person standing in it: the Shellkeeper spends your Glimpses on Shell bonds, Franz at the Tarforge upgrades Tarstones once he has the Etching Needles, and Merrick sells the location maps that put a weapon on your overworld map instead of behind a hunt.
The rest are here because Mortal Shell tells its story sideways. A drunk in the tavern is not a quest giver; they are the only place a piece of the world gets explained out loud.
