# Enchanted Forest | Dungeon Quest Reborn (DQR) Wiki | Fandom

> 来源: https://dqrroblox.fandom.com/wiki/Enchanted_Forest

Enchanted Forest is the 13th dungeon in Dungeon Quest Reborn. It was added on July 18th, 2026 by cur_ry.
Players must be Level 170 to play in Insane, and Level 175 in Nightmare. It has given 11 minutes to complete the dungeon

## Contents

- 1 Enemies 1.1 Mobs 1.1.1 Mushroom Spearman 1.1.2 Mushroom Battle Mage 1.1.3 Poison Mushroom Mage 1.1.4 Mushroom Wizard 1.2 Bosses 1.2.1 Crystal Golem 1.2.2 Ancient Enchanted Tree 1.2.3 Enchanted Forest Dragon
- 2 Drops 2.1 Gold 2.2 EXP

## Enemies

### Mobs

#### Mushroom Spearman

The Mushroom Spearman is classified an area of effect-type mob. It is a red mushroom with two red mushrooms between its arms, glowing red spots on top, and wields a spear, in addition to two more spears behind it. It wears the hornless Tribal Warrior mask, has multicolored textures, and features mossy abs and pants. The Mushroom Spearman will pursue the nearest player or the one who has dealt it the most damage, and once it catches up, it will perform a spinning attack around them, indicated as a red circle. Dealing damage and momentarily stunning any players within its range.
Base Health (Insane - 340T; Nightmare - 650T)

#### Mushroom Battle Mage

The Mushroom Battle Mage is classified as an ranged-type mob. Its mushroom head is shaped like a wizard with some glowing purple spots. It carries a staff and red, blue, and green potions. It has purple mushrooms on its back, mossy pants, defined abs, a mask, and is taller and larger than other mushroom monsters. The Mushroom Battle Mage will target the nearest player or the one who has dealt it the most damage, and create a purple orb that fires in a straight line, deals rapid damage upon contact.
Base Health (Insane - 340T; Nightmare - 650T)

#### Poison Mushroom Mage

The Poison Mushroom Wizard is classified as an area of effect-type mob. Its head, resembling a green mushroom, has a slightly more curved shape with a single bright green spot on top. This entity wields a staff adorned with a single mushroom on its back, outlined in a bright green hue. It possesses defined abdominal muscles, wears moss-colored pants, and is equipped with the Tribal Guardian mask. The Poison Mushroom Mage will pursue the nearest player or the one who has dealt it the most damage. It generates a green circle that persists for approximately 7 seconds, dealing poison damage, similar to the mechanics of the Cannon Crab found in Ghost Harbor. It is important to note that the poison circle remains active even after the Poison Mushroom Wizard is defeated.
Base Health (Insane - 340T; Nightmare - 650T)

#### Mushroom Wizard

The Mushroom Wizard is classified as a ranged-type mob. Its mushroom head is broader than that of the Mushroom Warrior, Poison Mage, and Battle Mage. The head features glowing blue dots. It wields a staff adorned with blue potions, wears moss pants, and has defined abs. Additionally, there are two mushrooms with glowing blue dots positioned between its shoulders, and it dons the Tribal Mage mask, making it the shortest among the other mobs. The Mushroom Wizard targets the nearest player or the player who has inflicted the most damage upon it by creating a triplet of lines. One line is directed straight at the player, while the other two are angled to the sides, utilizing a mechanic similar to that of the Scout Drone from Orbital Outpost and the Defensive Pyramid Pylon from Aquatic Temple.
Base Health (Insane - 340T; Nightmare - 650T)

### Bosses

#### Crystal Golem

The Crystal Golem is the first boss of the Enchanted Forest, found in the second room. The Crystal Golem appears to be a being whose body is made entirely of rock, with crystals on its hands, head, and back. This boss also has glowing eyes and mouth. The Crystal Golem has a total of five attacks (one of them passive).
Crystal Blast [Passive]: Every ~6 seconds, numerous crystal shards emerge from the ground and fall at random points. Shortly after, they pulse continuously six times, dealing damage to any player within the area of ​​effect until they disappear.
Crystal Fall: The Crystal Golem's first attack begins with the creation of a crystal above up to five players. This crystal slowly falls toward the player until it aligns with their torso. If the crystal and torso touch, they explode, damaging all players on the map. To avoid this, players must move toward a green bubble that appears at one of the three points along the edges of the arena and remain there until the crystal aligns with the torso; in that case, it will have no effect.
Electric Sweepers: Shortly before the crystal aligns, the Crystal Golem will launch up to three geodes toward three random players. Once they reach the target player, two electric beams will extend from each geode before beginning to rotate counterclockwise, dealing rapid damage to any players who touch them.
Dome Blast: After this, the Crystal Golem will create up to two orbs that will follow a random player. When one of them makes contact, it will expand into a high-energy dome, dealing rapid damage to anyone inside once it reaches its maximum size.
Golem Strike: As the orbs are created, three orange rectangles will appear near the boss, along with three purple rings containing piles of rocks. Players who enter the purple rings will carry a rock, which they can use to create a wall in one of the orange rectangles, creating a green rectangle behind it: a safe zone. A few seconds after the piles of rocks appear, the Crystal Golem will unleash a massive shockwave that damages anyone outside the safe zone. Each hit deals approximately 2 billion damage on Insane difficulty and approximately 3 billion damage on Nightmare difficulty. After this, the attack cycle repeats.
Base Health (Insane - 1.01Q; Nightmare - 2.04Q)

#### Ancient Enchanted Tree

The Ancient Enchanted Tree is the second boss of the Haunted Forest, appearing in the fourth room after defeating all enemy groups. It is an enormous tree with a glowing core at its center, imbued with mystical powers. Before attacking, it rises from the ground for a few seconds, giving players a brief window to attack it safely. Since the Ancient Enchanted Tree is surrounded by an inaccessible moat, it cannot be damaged by melee attacks, and short-range spells are largely ineffective. The Enchanted Tree has four moves (one of which is passive).
Spirit Summoning [Passive]: Approximately every 18 seconds, the Ancient Enchanted Tree summons Ancient Spirits, stationary orbs that fire lasers at a random player. Each of these can be destroyed.
Triple Enchanted Laser: Its primary attack cycle begins by firing a triplet of lasers twice; the middle laser targets the player directly, while the other two are deflected. Each time this attack is used, it fires a triple beam at each player, up to a maximum of three.
Quadruple Sweeper: Immediately afterward, it creates four thin lasers around the arena that begin to rotate at random intervals, either clockwise or counterclockwise. Dealing rapid damage to players who come into contact with them.
Enchanted Circles: During the Quadruple Sweeper attack, multiple circles appear simultaneously four times, damaging and slowing players upon contact. After this, the attack cycle repeats.
Base Health (Insane - 1.01Q; Nightmare - 2.04Q)

#### Enchanted Forest Dragon

The Enchanted Forest Dragon is the final boss of the Enchanted Forest, found in the sixth room. It is a four-legged dragon with two seemingly broken wings, purple fur, and is the protector of the Enchanted Forest. The Enchanted Forest Dragon has five moves (one of which is passive).
Enchanted Lines [Passive]: Upon entering the arena, every ~9 seconds, numerous lines appear across it, all oriented in the same direction with gaps between them. This pattern repeats six times in a row, and its rotation changes each time depending on the orientation of the first pattern. After the six waves of lines, there is a brief pause before the passive repeats.
Wing Slash: The main attack consists of the boss rapidly bringing its wings together three times, creating two lines that converge at a random player's position, often forming an X-shaped indicator. This attack is similarly used by Lava King from Volcanic Chambers.
Enchanted Dragon's Breath: The next attack consists of the boss facing a random player and breathing fire, creating an arc of circles near their position. Each circle leaves damaging flames that last until shortly after the next fire breath.
Mystic Blast: Almost immediately after the Enchanted Dragon's Breath attack, a large pink circle will appear beneath up to three players, creating a spiraling laser a few moments later that rapidly damages players within the area. The lasers last for a few seconds.
Enchanted Rings: Almost immediately after the spiraling lasers, if there are at least two players in the arena, pink rings will appear beneath up to three players. If a player without a ring comes into contact with one, everyone in the arena takes heavy damage, and the player who came into contact with the ring gains one of their own. After this, the attack cycle repeats.
Base Health (Insane - 1.12Q; Nightmare - 2.19Q)

## Drops

#### Gold

Upon completing Enchanted Forest dungeon, players will receive a gold reward together with an item drops.
- Insane: ~300M
- Nightmare: ~350M

#### EXP

The table presented below details the experience points acquired from defeating each enemy and boss in Enchanted Forest, along with their overall total.
TBG
