# Aquatic Temple | Dungeon Quest Reborn (DQR) Wiki | Fandom

> 来源: https://dqrroblox.fandom.com/wiki/Aquatic_Temple

Aquatic Temple is the 12th dungeon in Dungeon Quest Reborn. It was added on June 20th, 2026 by cur_ry. It is the considered one of the most challenging dungeon in Dungeon Quest Reborn.
Players must be Level 160 to play in Insane, and Level 165 in Nightmare. It has given 12 minutes to complete the dungeon

## Contents

- 1 Enemies 1.1 Mobs 1.1.1 Temple Guard 1.1.2 Temple Spirit 1.1.3 Defensive Cube Pylon 1.1.4 Defensive Pyramid Pylon 1.2 Bosses 1.2.1 Temple Core Generator 1.2.2 Ancient Temple Protector 1.2.3 Sea King
- 2 Drops

## Enemies [ ]

### Mobs [ ]

#### Temple Guard [ ]

The Temple Guard is classified as an area of effect-type mob. It is a sentinel being with runes for body parts, filled with aquatic energy, and featuring a triangular crest across its torso. The Temple Guard moves quickly and attacks nearby players or those dealing the most damage. As it approaches, the Temple Guard slams its fists into the ground, creating a medium-sized circle that rapidly expands and deals damage. Its dash-and-slam attack is similar to that of the Burly Enforcer from Ghastly Harbor. Its second damage pulse is also similar to that of the Explosive Lava Walker from Volcanic Chambers.
Base Health (Insane - 65T; Nightmare - 110T)

#### Temple Spirit [ ]

The Temple Spirit is classified as an ranged-type mob. It is a floating, legless being with two arms and a head that also float, and it is brimming with aquatic energy. It attacks by creating lines perpendicular to the direction it is facing, repeating them several times within a wide radius. Between attacks, it remains motionless for a moment before attempting to attack again or quickly approach a player.
Base Health (Insane - 65T; Nightmare - 110T)

#### Defensive Cube Pylon [ ]

The Defensive Cube Pylon is classified as an stationary, ranged-type mob. It is a floating cube with squares of water energy in the center of each side that rotates counterclockwise, with an outline cube underneath. Its attack consists of a small square in the center and four lines around the square, forming a target. Players must move between the center and the outer lines to dodge the attack if they are targeted. The Defensive Cube Pylon cannot be provoked using taunting abilities.
Base Health (Insane - 65T; Nightmare - 110T)

#### Defensive Pyramid Pylon [ ]

The Defensive Pyramid Pylon is classified as an stationary, ranged-type mob. It is a floating pyramid made of water energy that rotates counterclockwise, with an outline cube underneath. It creates three lines pointing toward the nearest player, with two of them extending from either side of the center line away from the opponent. Its attack mechanics are similar to the Orbital Outpost Scout Drone. The Defensive Pyramid Pylon cannot be provoked using taunting abilities.
Base Health (Insane - 65T; Nightmare - 110T)

### Bosses [ ]

#### Temple Core Generator [ ]

The Temple Core Generator is the first boss of the Aquatic Temple, encountered in the second room. The Temple Core Generator has several holographic geometric shapes floating above it, including an icosahedron, and is powered by water energy. The Temple Core Generator has a total of three attacks (one of which is passive).
Water Squares [Passive]: Approximately every 6 seconds, the Temple Core Generator passively creates several squares in a straight line that deal damage in an area before briefly moving across the arena, posing a threat to the entire stage. The squares may appear slightly above or below the line.
Water Lines: The Temple Core Generator creates four separate lines that cross the stage in random positions and rotations. Shortly after, it attacks these areas with lasers.
Water Orbs: After using the Water Lines attack five times, the Temple Core Generator summons four water orbs in random locations. These orbs target a random player while moving toward the player's position at the start of the attack, dealing massive damage on impact. The cycle will repeat with the Water Lines attack.
Base Health (Insane - 195T; Nightmare - 375T)

#### Ancient Temple Protector [ ]

The Protector of the Ancient Temple is the second boss of the Aquatic Temple, found in the sixth room. The Protector of the Ancient Temple resembles an enhanced version of the Temple Guardian, being taller, with two giant fists, surrounded by aquatic energy, with a triangular symbol in the center and a dark blue diamond eye. The Protector of the Ancient Temple has a total of five attacks (one of them passive).
Water Stream [Passive]: When a player enters the arena, all areas of the map before the boss area are covered with a damaging substance, which damages everyone within it at a rate of 10% of their maximum health every 0.2 seconds. It's worth noting that players touching the walls before entering the arena can activate the ability even if no one is inside.
Water Blast: Ancient Temple Protector slams its fists into the ground, creating a sunbeam explosion attack.
Water Squares: Immediately after completing the Water Blast attack, the boss will summon multiple square outlines, which will grow larger as they move away from the center of the arena. Players must move between these outlines to dodge the attack.
Guardian's Strike: The next attack involves the Ancient Temple Protector turning to face a random player while slamming its fists into the ground, creating a small rectangle of water. These rectangles will progressively expand until they extend beyond the arena. Dealing extremely critical damage upon contact and can survive the attack even if the player has high amount of sufficient hitpoints.
Horizontal and Vertical Water Lines: Ancient Temple Protector's final attack surrounds the outer areas of the arena with the same substance as before, leaving only a large circle in the center for players to move around. Shortly after, several horizontal and vertical lines will appear, pulsing to indicate the attack's trajectory before disappearing and, a moment later, inflicting damage. Several of these square patterns appear during this attack, so players must memorize the lines' locations to dodge the damage. These lines inflict the boss's usual damage, and the attack lasts for a few seconds. After the final attack, the attack cycle repeats.
Base Health (Insane - 195T; Nightmare - 375T)

#### Sea King [ ]

The Sea King is the final boss of the Aquatic Temple, encountered in eighth room. He appears as a humanoid being in scale armor, wielding an enlarged version of the Ocean King's Trident. The Ocean King may be a reference to Poseidon, the god of the sea. The Ocean King possesses four abilities (two of which are passive).
Tide Orbs [Passive]: Upon entering the arena and throughout the fight, the Ocean King will constantly summon a circle of water over a random player, dealing area damage and creating four smaller circles of water around them that also deal area damage. This repeats with each player present in the arena, one by one.
Tide Lines [Passive]: During the fight, the Ocean King will occasionally grant players a water aura around their avatars. The pillars around the arena will also occasionally fire lines of water at players with a water aura. The water aura can be dispelled by entering a green circle on either side of the arena.
Square Pulses: The Sea King will slam his trident into the ground, creating four consecutive square pulses that deal damage upon appearing and increase in size as they expand. Unlike the Ancient Temple Protector's pulse attack, these deal normal damage. The size of each of the four squares varies slightly, but they all expand at the same rate.
Water Bombs: The Sea King's next move involves launching spheres at all players. The number of spheres depends on the number of players in the arena, damaging those they touch and also dealing damage upon exploding. The speed of the spheres is constant, so those aimed at players farther away will detonate later than those aimed at closer players. After this, he will repeat the attack cycle.
Base Health (Insane - 220T; Nightmare - 400T)

## Drops [ ]

TBA
