# Dungeon Quest Reborn Builds — Best Class &amp; Weapon Combos

> 来源: https://dungeonquest.wiki/guides/builds/

## Mage or Warrior? Physical or Spell?

This is the question behind most Dungeon Quest Reborn builds, and the honest answer is that both sides work. Warrior and Mage both clear every dungeon on the ladder, and Physical and Spell are parallel damage routes rather than a stronger and a weaker one. What actually decides your build is the stat roll on the best weapon you have dropped.
Most current drops lean strongly into Physical or Spell, so your item card has already answered the question for you. Read the two damage fields, then pick the class that feeds the higher one. A matched class and weapon always outperforms the "stronger" class holding gear that leans the wrong way — and because every skill point should land on a single damage stat, a mismatch costs you twice. That is the whole decision behind Dungeon Quest Reborn builds: the drop decides, and your points follow.

### Pick Mage / Spell if…

Your best drop leans Spell, you like clearing rooms from range, and you want boss uptime without standing in melee patterns. Pair it with a Sceptre and put every skill point into Spell Power. The spells page lists the abilities that scale off that route.

### Pick Warrior / Physical if…

Your best drop leans Physical, you enjoy trading hits at close range, and you want forgiving melee combo timing. Pair it with a Sword or Great Sword and spend skill points on Physical Power, keeping Stamina for dodging once the damage plan is set.
If you are still undecided, run both routes through the opening dungeon before committing. Use the compare tool to place two drops side by side, and check the classes page for the full Warrior and Mage breakdown.
